Sunday, May 22, 2016

Grand Theft Pungeon XIII: San Athena

Orville’s Grand Theft Pungeon series is one of the most popular series of action-adventure, crime and role playing games. Orville has recently launched the 13th Grand Theft Pungeon version and it’s leading to a huge success. All the die-hard fans of GTP series are expecting new adventure and excitement in GTP13.

GTP players can customise main character Jared Gutts before playing the game. The customisation of appearance, clothes and intelligence (or lack thereof) is a great feature.

GTP13 can be little more explored with more missions such as:
• Run over local character Ted Rant on his bicycle
• Mow down zebra crossing pedestrians in front of The Gristle restaurant
• Start a trash fire in Orp’s backyard
• Play in “Demolition Derby” mode and smash and plow through either gameday tailgaters or the crowds of ClassicCityFest.
• Run over those annoying meter maids with their hoity-toity tricorders

Such missions will give a more real feeling in the game. It will boost one’s temperament to get indulged in the game.

GTP13 has various vehicles which is liked by various fans such as the ‘72 Plymouth Satellite wagon, ‘71 Ford Pinto, ’73 Mercury Comet, ‘75 AMC Hornet — even a ’70’s model Mack garbage truck, if one so desires.

Grand Theft Pungeon 13 is available on all platforms and will be released this summer.

Tuesday, May 10, 2016

Classic City Arcade 0516

Rand Hugoe involved in Nose Work and prepping for Punge Expo ‘16... Dr Carter and wife journey from the Piedmont to visit the Brooklyn CafĂ©... Mr Dutch celebrating birthday with howdies... Mr Yudy visiting from the Left Coast… Mr Arthur picking up a gig at the Tron Factory… Mr K leaving dismembered corpses on verandah...

Wednesday, April 27, 2016

The Gritz Game: From ‘F’ to ‘A’

One cloudless spring day in Stratum V an interesting thing happened.
  At recess on the fields of Academie Cloches a surly young Gass-Boy crumpled up his maths test (of which he failed). He tossed the ball of paper to young Stoddard, who, in turn, threw it to young Dom. The friend backed away, taunting, “Come an’ get it,” as he took off running. They began pursuit and a few others joined in on the chase.
  What was developing was a common Seppo game basically known as “Keep Away,” or more commonly (and not-so-correctly) known as “Monkey in the Middle” or “Smear the Queer.” The boy with the paper wad threw it in the air and another caught it and all changed their direction towards him.
  From afar, grumpy lunchlady Mrs. Junck squinted at the mass of young boys tearing across the field. Twenty, thirty, forty young men were swarming after whoever held the ball of paper.
  This became known as the “Gritz Game,” named after a sitcom misnomer heard at the time. Competition, camaraderie, the pursuit of a vision, persistence — all worthy virtues — were learned that day under mere blue skies and green grass.
  Life lessons, one could argue.
  And, as ‘life lessons’ implies lifelong importance, every young man learning those assets of character earned an ‘A’ that afternoon, even if poor old Gass-Boy got an ‘F’ on a measly exam.