The agent designated as “Knuckles” walked casually through this spot one Stratum XVI evening, smiling inwardly as he felt the vibrations under his feet. He crossed the street and went up to a call box and dialed Operator Assistance.
“Reverse charges to this number, please.”
“Mister Dale Dix.”
“One moment, please.”
The second the number was patched through, a spherical lamp hanging from a bunker’s low ceiling began to blink red and blue, amidst loud industrial racket.
“Sir,” said the operator, “Reverse charges denied.”
“Thank you, ma’am.”
Knuckles hung up the receiver and crossed back over the street. The vibrations beneath had stopped. In the shadows of a nearby portico a door cracked open.
“You’re in,” came a voice from the darkness within.
A narrow, dimly-lit granite stairwell led down into the earth, the temperature noticeably dropping...
This was the protocol for access to Bunker Invincible.
The bunker stood roughly four metres wide by twelve deep, much of the space taken up by electronic and industrial machinery of a mysterious nature. Beside the equipment stood four other agents of the NI, an Allied Pungeoning Front sub-clench: “Bonehead,” “Herr Moto,” “Woodie,” and “Fischbein.” They nodded silently at the agent’s arrival and started the machinery back up, most deafening in the small chamber.
Bunker Invincible lay beneath the Selhurst Records Division — an unassuming front for the Orville Corporation run by Herr Moto, Fake Church and Mr Brown. Above that was a safehouse of sorts, until a fire from the Weird Bath incident made it an unviable resource. As with many bunkers and safehouses of a temporary nature, the NI/Orville occupants have moved on to other locations, currently classified.